2015年7月27日星期一

Research about Assignment 2

Principles of Design
The Principles are concepts used to organize or arrange the structural elements of design. Again, the way in which these principles are applied affects the expressive content, or the message of the work.
The principles can be balance, emphasis, movement, pattern, repetition, proportion, rhythm, variety and so on.

Semantic
Semantics is the study of meaning. It focuses on the relation between signifiers, like words, phrases, signs, and symbols, and what they stand for; their denotation. Linguistic semantics is the study of meaning that is used for understanding human expression through language. Other forms of semantics include the semantics of programming languages, formal logics, and semiotics. In international scientific vocabulary semantics is also called semasiology.

Semiotics
The study of signs and symbols as elements of communicative behavior; the analysis of systems of communication, as language, gestures, or clothing.
Semiotics, or semiology, is the study of signs, symbols, and signification. It is the study of how meaning is created, not what it is. Below are some brief definitions of semiotic terms, beginning with the smallest unit of meaning and proceeding towards the larger and more complex.

Metaphor
A figure of speech in which a term or phrase is applied to something to which it is not literally applicable in order to suggest a resemblance, as in “A mighty fortress is our God.” Something used, or regarded as being used, to represent something else; emblem; symbol.
Metaphor Definition

Metaphor is a figure of speech which makes an implicit, implied or hidden comparison between two things or objects that are poles apart from each other but have some characteristics common between them. In other words, a resemblance of two contradictory or different objects is made based on a single or some common characteristics.
In simple English, when you portray a person, place, thing, or an action as being something else, even though it is not actually that “something else,” you are speaking metaphorically. “He is the black sheep of the family” is a metaphor because he is not a sheep and is not even black. However, we can use this comparison to describe an association of a black sheep with that person. A black sheep is an unusual animal and typically stays away from the herd, and the person you are describing shares similar characteristics.
Furthermore, a metaphor develops a comparison which is different from a simile i.e. we do not use “like” or “as” to develop a comparison in a metaphor. It actually makes an implicit or hidden comparison and not an explicit one.

In my opinion, Principles of Design fir me is a guild about how to designing something but the rule it can be break. Semantic is about relating to meaning, especially meaning in language, and also can be about something according to the science of semantics.Semiotics is the study of meaning-making, the study of sign processes and meaningful communication. And semiotics for me is about symbol and how it is the represent thing, matter and so on. Metaphor can use something or have a similarly to indirectly to represent something.





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2015年7月15日星期三

READ, GATHER INFORMATION, AND ANALYSE - History of Film ( The Years Between of Generation)



A Short History of Korean Film


1903-1945: Korea Under Japanese Rule
Only fragments remain of Korea's early film history. The vast majority of Korea's early film footage was lost due to neglect or the destruction brought about by the Korean War, and not a single feature produced before 1934 survives in complete form today. Nonetheless, historical records paint a picture of a lively and creative industry that produced over 160 features from the early twenties until Japan's surrender to Allied forces in 1945.
From 1909 to 1920, a series of theaters were built in Seoul and in regional cities such as Pusan and Pyongyang. Most of these theaters were owned by Japanese businessmen, but a few Korean theater owners built up a significant amount of capital screening European and American imports. This capital would eventually be used to help finance the first domestic productions. Korea's first "film" (The Righteous Revenge), a kinodrama in which actors performed against the backdrop of a projected feature, debuted at Seoul's Danseongsa Theater in 1919. The public reportedly loved the show, but the long-term prospects of this and other kinodramas were hampered by intellectuals who criticized the mixed-media format as an insult to both theatre and film.
Korea's first silent feature was produced in 1923, and over the next few years, seven Korean film companies would appear. The masterpiece of this era is considered to be Na Un-kyu's Arirang(1926, pictured left). Na, only 25 years old at the time, produced, directed and starred in this film about a mentally unstable man who kills a wealthy landowner's son who is linked to the Japanese police. The title is taken from a popular folk song, which in its newly re-arranged form would become an anthem of sorts for the Korean independence movement. The film, admired for its aesthetic qualities as well as for its hidden political messages, became an inspiration for a wave of young filmmakers who hoped to make films based on principles of realism and resistance to Japanese power.
Despite the increasing popularity of local cinema, however, Japanese censorship played a large role in limiting its growth. The colonial government required all foreign and domestic features to be submitted to a government censorship board for approval before being screened, and police were present at theaters for screenings. Although a few works extolling Korean nationalism reached audiences in the late 1920s, from 1930 censorship became much more strict, such that melodramas, costume dramas, and pro-Japanese films became more prominent. Several features were banned outright and subsequently destroyed.
By 1935 the first sound feature Chunhyang-jeon (based on Korea's most famous folk tale, which has been filmed over a dozen times) was directed by Lee Myung-woo, with the assistance of pioneering sound technician Lee Pil-woo. Nonetheless, local filmmakers found it difficult to raise enough money to produce sound features, and Korean talkies faced much harsher criticism than the silent films which preceded them. It was only two years later, with the runaway commercial success of Lee Gyu-hwan's Drifter (1937) that sound films were established as the norm. In the same year, however, Japan invaded China, and the Korean filmmakers would come under increasing pressure to shoot films that supported the Japanese military and the war effort. By 1942, Korean-language films were banned outright by the government.

1945-1955
Only five films have survived from the period between the U.S. occupation of Korea and the end of the Korean War. Of them, the most famous is Choi Un-gyu's Chayu Manse! ("Hoorah! Freedom"), released in 1946. An ode to patriotism with strong anti-Japanese sentiments, the film proved to be a hit with audiences.
During the Korean War, much of the country's film reinfrastructure was destroyed and the center of the industry temporalily moved to Busan. Many filmmakers became involved in shooting newsreels and war documentaries. Following the armistice agreement in 1953, President Rhee Syngman declared cinema to be exempt from all tax, in hopes of reviving the industry. Foreign aid programs provided South Korea with film technology and equipment, setting the stage for the rebirth of Korean cinema in the late-fifties and sixties.

1955-1969: A Golden Age for Korean Cinema
The latter half of the 1950s can be considered a period of revival for the Korean film industry, as the number of domestic productions increased from 8 in 1954 to 108 in 1959. The public also returned to the theaters, embracing such features as the now-lost 1955 version ofChunhyang-jeon, which drew 200,000 viewers in Seoul (over a tenth of the city's population), and Madame Freedom (1956), based on a scandalous novel that had been published the year before in a local newspaper.
The late 1950s and early 1960s saw the emergence of some of Korea's most talented directors. These filmmakers worked during a time when the domestic film industry enjoyed an unprecedented surge in box office receipts. However in 1962, military dictator Park Chung Hee instituted a highly constrictive Motion Picture Law which caused a severe consolidation in the number of film companies, and which strengthened government control over all aspects of the industry. Although accomplished films continued to be made up until the end of the decade, such restrictive policies would ultimately have a severe effect on the industry's creativity.
Without question, Korea's most shockingly original director is the late Kim Ki-young. Kim, renowned for his gritty domestic dramas, released his most famous feature, The Housemaid (pictured right), in 1960. This film -- the tale of a manipulative housemaid who seduces her master -- transgresses the laws of contemporary cinema to the same extent that its heroine tears apart the Confucian order of her household. As in many of Kim's features, the women in this film possess a great deal of power and become a direct, menacing threat to their male counterparts. Although Kim's work remained largely forgotten for many years, he was "re-discovered" in the 1990s and afforded his rightful place in Korean film history.
Another significant talent to emerge from this era is Yu Hyun-mok, who captured widespread attention with his 1961 feature Obaltan (translated as "Aimless Bullet"). This film, which combines the social concerns and themes of Italian Neorealism with more expressionist sound design and visuals, expresses the pain and despair brought on by the destruction of the war and Korea's industrial development. Yu's work, which focuses on marginalized members of society, is highly stylized and the most obviously intellectual of the period.
Lastly, Shin Sang-ok established himself as a major figure with early works such as A Flower in Hell (1958) and his best-known film The Houseguest and My Mother (1961). The latter work, told through the perspective of a young girl, portrays the struggles of a young widow who falls in love with her tenant, but cannot express her feelings due to a restrictive social code. Later in the decade, Shin would turn to color and a more sensual tone in works such as The Dream (1967), based on an ancient tale about a libidinous Buddhist monk, and a masterful work set in the medieval Chosun Dynasty: Eunuch (1968). In 1978, after having made some 80 films in his home country, he and his wife were mysteriously "kidnapped" and taken to North Korea. After working in the film industry there for eight years he moved to Hollywood, where he would produce The Three Ninjas and its sequels under the name Simon Sheen.

The 1970s
In the seventies, the film industry entered a long period of declining admissions and increased levels of government censorship. In 1973 the Korean Motion Picture Promotion Corporation (the precursor to the Korean Film Council) was formed in an effort to revive the industry, and in the following year the Korean Film Archive was founded, but as an industry Korean cinema would not reverse its commercial slide until the mid-1990s.
Nonetheless a number of interesting works from this period display a high degree of originality in their exploration of personal (and, often on a symbolic level, political) themes. Highlights include some of the most distinctive works by Kim Ki-young (Insect Woman, Iodo, Woman Chasing Killer Butterfly, and more); the debut work by gifted director Lee Jang-ho, The Hometown of Stars; and Road to Sampo, the last film by celebrated filmmaker Lee Man-hee, who died in 1975 in his mid-forties. The seventies also saw witness to the short but dazzling career of Ha Kil-jong, described by many as one of the most talented directors ever to work in Korea. Ha directed seven features including his best-known work March of Fools (1975) before his early death in 1979 at the age of 38.

1980-1996
An infusion of new directorial talent in the early eighties would bring about a modest revival in the film industry. Although attendance remained at low levels, the eighties witnessed a slight relaxation in censorship and an increasing recognition from the international film community, culminating perhaps in Kang Su-yeon's Best Actress award at the 1987 Venice Film Festival for her role in Surrogate Mother.
 Many critics would argue that the most significant name of the decade is Im Kwon-taek. Although Im had already directed over 70 features by 1980, it was with Mandala (1981) that he emerged as Korea's best-known filmmaker. Moving away from his earlier, commercially-oriented style, Mandala focuses on two monks in order to explore the meaning and place of Buddhism in Korean society. Im has become known for his efforts to capture and enshrine the older, forgotten elements of Korean traditional culture. His most popular and acclaimed feature,Sopyonje (1993, pictured left), brought about a revival in the Korean vocal art known aspansori. To date, Im has directed 100 features and he remains a central figure in Korean film.
In the 1980s, the Korean film industry undertook the first steps of a major transformation with several important developments. Firstly, military leader Roh Tae-woo enacted a new constitution in 1988 which led to the gradual easing of political censorship. One early film to take advantage of this was Park Kwang-soo's Chilsu and Mansu (1988), which cleverly invokes images of a street demonstration in its memorable final scene. Park would go on to direct more acclaimed films, such as Black Republic (1990), To the Starry Island (1993) and A Single Spark (1995).
Meanwhile back in 1984, a revision to the Motion Picture Law loosened some of the regulatory restrictions on Korean filmmakers. Independent production, which had formerly been illegal, was permitted under certain circumstances, and the government also repealed laws which had kept the film industry consolidated under a few large companies. The end result of this is that by the late 1980s a new generation of young producers had entered the film industry, and their new approaches to filmmaking would eventually have a major effect on Korean cinema.
However the news was not all positive for local filmmakers. In 1988, a change in policy lifted import restrictions on foreign films, and allowed Hollywood companies to set up branch offices on Korean soil. Up until this time, the screening of movies from Hollywood or Hong Kong had always been strictly controlled and limited by the government in various ways. These new laws would mean that for the first time, Korean films would have to compete directly with Hollywood product. Over the next few years, domestic films would gradually lose their market share, reaching a low point in 1993 when Korean cinema made up only 16% of overall attendance figures. The Screen Quota System, whereby theaters were obliged to screen Korean features for 106-146 days out of the year, remained the only protectiong against foreign competition at this time.
However in 1992, Marriage Story by first-time director Kim Ui-seok opened to rave critical and popular reviews, heralding not only the introduction of a new popular genre (the sex-war comedy), but also a new era. With this film, Samsung, one of South Korea's five major conglomerates, would become the first of the so-called chaebol to enter the film industry. In time these conglomerates would transform the structure of the business, introducing a vertically integrated system whereby the financing, production, exhibition, distribution, and video release of films were all controlled by a single company. Although many chaebol including Samsung dropped out of the industry after the 1997 ("IMF") financial crisis, major conglomerates such as CJ, the Orion Group (Showbox), and Lotte remain the industry's most powerful players in the present day.
Several directors who debuted in the 1980s continued to produce interesting work in the 90s. Notably, Jang Sun-woo, who shot his first feature Seoul Jesus in 1986, presented audiences with a series of challenging and controversial films ranging from Road to the Racetrack(1993), a dark and meandering portrait of two Korean intellectuals having an affair, to A Petal (1996), about the lasting effects of the Kwangju Massacre in 1980.

1996-present
However beginning in 1996, a new generation of directors began to take over the industry. Arthouse master Hong Sang-soo made his debut with the award-winning The Day a Pig Fell Into the Well (1996, pictured right), which weaves the experience of four characters into a single story. In this and his subsequent films, Hong built a reputation for his honest depiction of the cruelty and baseness of human relations. The year 1996 also saw the debut of controversial filmmaker Kim Ki-duk, known for his rough but visually striking film style (largely self-taught) and his tendency to shoot films very quickly on a shoestring budget. Unlike most other leading Korean directors, Kim's films such as The Isle (2000) were first championed internationally, rather than by local critics. Then in 1997, Lee Chang-dong made his debut with Green Fish. A former novelist, Lee would eventually win a Best Director award at Venice for Oasis(2002), and also served as Korea's Minister of Culture and Tourism from 2003-2004.
At the same time, a group of younger, more commercially minded filmmakers were also making their debut. In 1997, the release of the hit film The Contact by Chang Yoon-hyun marked a resurgence of box-office popularity for domestic features, leading up to the unprecedented success of Kang Je-gyu's 1999 film Shiri. Since then, Korea has entered a boom period that ranks as one of the most sudden and notable developments in recent world cinema. Local audiences have rushed to embrace local films, so that by 2001 the 60-70 Korean films made each year sold significantly more tickets than the 200-300 Hollywood and foreign titles that were released. In the international arena as well, festival screenings and international sales expanded at breathtaking speed, as more and more directors began to make a name for themselves.
One could argue, however, that the current boom being enjoyed by Korean cinema is less of an extraordinary circumstance, than a case of the industry finally reaching its natural state. Since its earliest beginnings, Korean cinema has been hampered by Japanese colonization, national division, civil war, authoritative military governments, strict censorship, and highly restrictive, distorting film regulations. Only in the 1990s did Korean cinema finally enjoy a supportive government, a stable economic environment and a sensible film policy. Although the amazing commercial boom that has powered the film industry in recent years may well fade to more modest levels, one hopes that Korean cinema will never again face such extreme disruptions as it did in the 20th century.

Resource:

READ, GATHER INFORMATION, AND ANALYSE - Generation


READ, GATHER INFORMATION, AND ANALYSE

Info about Generation
Generation Z – Replacing the Millennials
The Millennial, also known as Generation Y, are often described as a generation of sociable, multi-tasking and confident people. They are team-oriented, have an advanced use of technology and they are one of the four work forces that collide together with their different ideas, values and behaviors.
There have been a number of labels used to describe different generations based on collections of loose generalizations. According to some authors, the Traditionalists were born in the 20s up to the early 40s, and some of their characteristics include a tendency towards conformity, self-sacrifice, patience and loyalty.
The Baby Boomers, born in the mid-40s up to the early 60s are described as idealists, eager to learn, keen on personal growth, and they tend to be over-achievers.
Generation X, born between the mid-60s and mid-80s, are thought to be more informal, independent and very interested in technology. This generation has been criticised for their apathy and lack of sense of responsibility.
The Millennials were born between 1985 and 1995/2000. Some authors are now referring to the rise of Generation Z, a rather unimaginative term for those born after 1995. Considering the different depictions of the Millennials and Generation Z, the line which divides them is blurry at best.
The Millennials have been in the spotlight of a large number of studies focused on management, marketing and work relationships. They are the first generation born in a world in which access to digital technologies and the internet plays a significant role in providing resources and opportunities.
Some authors consider Gen Z as raised in an environment of uncertainty driven by recession and new security measures brought in after 9/11. They are situated in a global world where differences of race, class and gender are shaped and challenged by strong accounts of inclusion and rapid flows of people, information, technologies, and financial resources.
Naturally, these children are the most technologically advanced generation. They are often intuitive users of digital technologies for communication, multimedia and design and their world is intrinsically connected to the use of the Internet through computers and mobile phones.
Some authors refer to Generation Z as “digital natives”, characterised by their heavy use of social media, their entrepreneurial, multitasking and community oriented spirit. They are used to instantaneous communication, to greater use of messaging than audio conversations and to dependence on technology for their social interactions and contact with the outside world.
The challenges they will face as the latest generation of young people are yet to be mapped out. Some enthusiasts consider this generation to have many positive traits while sceptics think that they are negatively influenced by an overuse of technology.

References
Clare, C. (2009) Generational Differences: Turning Challenges into Opportunities. Journal of Property Management, Vol. 74, No. 5, September/October.

Payment, M. (2008) Millenials: The Emerging Work Force. Career Planning and Adult Development Journal , Vol. 24, No. 3 , Fall.

Meet Generation Z

At a Glance
      Gen Zs were born in the early to mid 1990s though 2010.
      The Internet, technology, war, terrorism, the recession, and social media shape their lives. 
      Gen Zs are tech savvy.
      Social media has connected them globally to their peers. 
      The internet has connection them globally to knowledge. 
      They are bright, and their IQ scores are higher than previous generations. 
      They are flexible in nature and expect flexibility from institutions.
      They are accepting of diverse populations.

Social Media
       Gen Zs are always connected in a seamless cloud-based world of friends, data, and entertainment.
       Social media and instant contact is very important to them.
       Waiting for emails has never been part of the Gen Z world.
       Social media has made it easy for them to take up social causes. They look for careers that will help the world.
       Social media has led to a sense of social justice, especially when they are bombarded with images and news of war, recession, and climate change.
       They love to “crowd source” for solutions on social media.

Gadgets and Tools
       Gen Z has become a generation of content creators and producers with today’s web apps and digital tools.
       They consume most of their media on mobile devices.
       Gen Zs prefer media that they can interact with as opposed to passive TV or print texts.
       They want gadgets that are multi-functional (take video, reach the internet, play music).
       They prefer websites, apps, and social media outlets that let multiple features like posting pictures, videos, text, comments, rate things, etc. 

In the World of Commerce
       Gen Zs are not brand loyal. They will mix and match everything from clothes brands to philosophies.
       Gen Z teens and preteens have the biggest impact on the economy for that age group ever.  Their social media “likes,” product ratings, forum feedback has companies and marketers scrambling.
       They have spend more on the economy than any generation before them at their age.  This is driven by gift cards like iTunes cards that are spent online.
       They look for alternative ways to enter their professions as college costs soar.
       Gen Zs are more concerned about purchasing environmentally safe products than the generations before them.

Socialization
       Gen Zs are always connected in a near seamless cloud-based world of friends, data, and entertainment.
       Gen Zs expect to be able to work, learn, and study wherever and whenever the what.
       Their day is filled with images and news from around the world, often describing terrorism, the world recession, and climate change.
       Due to the access to a constant barrage of global news, Gen Zs are more socially responsible than the generations before them.
       They will take their gaming lifestyle with them into adulthood.
       They are described as growing up too fast, and also not at all!  They grow up fast because of their exposure to so much disturbing news, but they will remain gamers for a long time and want school and work to be fun.
       Gen Zs are closer to their parents than the previous generation because they watch the same TV shows, listen to the same music, and play the same video games.
       They have less need for direction because they have access to all the answers, especially for things they are passionate about.
       Parents tend to build too much easy-to-get self-esteem in their Gen Z kids.
       High self-esteem plus easy-to-use digital tools lead the Gen Zs to think they can do anything.
       Gen Zs completely take for granted the amount of data that they have access to and the speed in which they can access it.  It’s a natural part of their lives.
       Gen Zs are the most home-schooled generation in the modern public school era.  Home schooling has made this group closer to their families. 
       Gen Zs have become emotionally attached to their digital habits, which keep them online even longer. (Internet addiction will be classified as a disorder by the Diagnostic and Statistical Manual of Mental Disorders in 2013.) 

Future Professionals
       65% of grade school students will work in jobs that don’t exist today.
       The biggest concern that Gen Zs voice (nearly 80%) is if they will have a job when they graduate. 
       Gen Zs want to enter the professional and technical "idea economy" while the largest growth is in the service economy. 
       They will be a different kind of professional, not a 40-hour week cube worker, but freelance contractors who solves problems with a particular expertise.
       They are wary of long-term plans. They are not planning on 30 year careers at one place.
       Gen Zs have the personalities of workers who back their bosses, but they will look for jobs where bosses "have their backs."
       Flexibility is important to them. Employers worry that they are so flexible that retention may be an issue.
       Gen Zs will not be as loyal to companies as generations before them.  They’ve witnessed the lack of corporate loyalty when their own parents and older siblings lost their jobs during the recession.
       They expect quick results (promotions), and will keep their resumes handy and up-to-date.
       The recession will have them competing for jobs at all levels with much older adults.
       The Internet economy, cloud tools, and crowd-sourced funding have allowed Gen Zs to become successful online entrepreneurs, from selling their original music, video, and text content to establishing startups like www.dispatch.io

The Generation Z Learner
       Because Gen Z is from the digital generation, many teachers incorrectly assume that ALL are “digital citizens” and are aware of online hazards, managing personal information online, guarding intellectual property, tech savvy, and so on.
       Their brains are wired for the fast delivery of content, data, and images from computers, videogames, and the Internet.
       Educators are increasingly bringing game design and game theory into education with continuous grading, continuous feedback, clear goals, rewards, challenges, etc.
       Gen Zs are driven by graphics in learning. The comprehend complex graphics better than previous generations. 
       They very much dislike lecture-test classroom.
       Gen Zs are constant multi-taskers.
       The like to have have random access to information, love to explore using their own routes, need graphics, want it fun, and instant feedback.
       Their digital world can be customized.  They want their education customized, too.
       Researchers says Gen Zs are smart kids and will be smart adults who can deal with a lot of data and make decisions.
       The classroom challenge is that students are digital and many teachers are analog.
       Old school teachers tend to not appreciate Gen Z digital skills or how their brains are wired.
       Old school teachers are not prepared to teach the “future content” that Gen Zs love. Future content includes software, hardware, digital, technological, social media.
       Teachers are at a disadvantage because they aren't as comfortable with technology as their students are.
       Access to so much data makes Gen Zs go for the quick answer rather than longer problem solving.
       Gen Zs often do not take the time to determine the reliability of information.
       They must be taught to discover, curate, and manage information.  This will be essential in the “idea economy” of the knowledge era.
       Fluid Intelligence (problem solving) on IQ scores has been on the rise since the 90s.  Game designers like to take credit because their multi-player, problem-based games went viral at the same time.
       Creating “cheats” and hacking games are a sign of brilliance in the Gen Z world.  This doesn’t reconcile with their education world. Teachers don’t reward short cuts.
       Gen Zs become incredibly more knowledgeable about their passions than the generations before them because they have access to so much more information, and they can network with peers across the globe who have the same interests. 
       43% prefer the digital learning and find it easiest to learn from the Internet.
       Parents are taking more responsibility in their children’s education, and they want options and choices.
       The gap between what schools are teaching and the needed skills of the future is widening.
       The Gen Z world is increasing collaborative, and their school projects need to reflect that.
       Gen Z students need to be challenged with project-based, active learning to meet the demands of the future.

Dangers for the Gen Zs
       Recession, war, energy crisis, and climate change leave them in a world filled with uncertainties.
       Gen Zs are described as too dependent on technology. 
       Cyber crimes like bullying, identity theft, intellectual property theft are a dangerous frontier that are still not policed or regulated very well.
       The cost of higher education is becoming prohibitive.
       Gen Zs need niche skills, but one-size-fits-all education is slow to catch up.
       Some Gen Zs are do NOT have access to the digital world. Socioeconomic position and ZIP code play a large part in this.
       Gen Zs face health problems associated with sedentary lifestyles. 
       Other generations must deal with Gen Z’s’ changing (or lack of) interpersonal skills that are driven by advancing technologies. 



Resources
Gen Z: Digital in Their DNA from JWT Intelligence
Seven Skills Needed for the Future featuring Dr. Tony Wagner
Gen Z: The Age of the Curator featuring Katherine Savitt
Z Future Is Here! by Adam Renfro
Children of the Tech Revolution by Lucinda Schmidt and Peter Hawkins


Others Information
http://www.industrytap.com/generation-alpha-digital-natives-become-greatest-generation/22447

BOOK
Generation Z: Their Voices, Their Lives
 By Chloe Combi

Foreword
The teenager and children of Generation Z were born between 1995 and 2001. They are the first generation who have never saved their pocket money to buy an album. They are astonished when you tell them there used to be only four channels on TV.
They… .”

Online PDF Information
Designing Recruitment, Selection & Talent Management Model tailored to meet UNJSPF's Business Development Needs.PDF